This just for anyone searching for a specific character model.Īny labeled "chunk0 > xxxxxx" follow this path.Ĭ:\Program Files (x86)\Steam\SteamApps\common\MGS_TPP\master\chunk0\Assets\tpp\pack\mission2\story\s10010Īny labeled "chunk2 > xxxxxx" follow this path.Ĭ:\Program Files (x86)\Steam\SteamApps\common\MGS_TPP\master\chunk2\Assets\tpp\pack\mission2\storyĬhunk2 > s10020_area_fpk > kaz (Wounded Kaz/Afghanistan)Ĭhunk2 > s10050_d02_fpk > kaz (Mother Base)Ĭhunk 2 > s10151_ending_npc_fpk > kaz (Ending Model)Ĭhunk2 > s10151_special_npc_fpk > kaz (Mother Base)Ĭhunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d010_fpk > Kaz (Mother Base)Ĭhunk0 > s10010_s07_fpk > oce (Duster Jacket)Ĭhunk2 > s10050_d02_fpk > oce (Mother Base Model)Ĭhunk 2 > s10151_ending_npc_fpk > oce (Ending Model)Ĭhunk3\Assets\tpp\pack\mission2\free\f30050\f30050_d001_fpk > oce (Mother Base Model)Ĭhunk0\Assets\tpp\pack\mission2\common\mis_com_ocelot. Sad to say, I can't be sure of which models go where but luckily some are easy enough to tell. If DD isnt killed in the field, we will have to take down this unknown attack dog ourself. Which means some models may also look exactly the same but could be used in different times. Then we side with Solid Snake, and have to tear down Outer Heaven and its entire team. Since he is not wearing his duster coat at Mother Base it can be safe to assume you need to replace that model too.
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I also don't know how to give the headless ones back their head (I believe it's because they can change a lot such as DD Soldiers and Venom Snake) as of yet but I'm sure there's another tutorial online for that.Ĭertain models may possibly only be used at certain times.Įxample: If you replace Ocelot in his hospital version (Duster coat) with Quiet, then the Quiet model will only show during that scene. (Could just be used on the wrong NPC or can't be changed at all.) Some of the models caused my game to crash so I don't know what they were but I'll put them in the list anyway incase any of you can get them working. The contents of my assets folder should merge into the original assets folder without overwriting any files. When looking for character models they usually all follow the same pattern of folders. Copy the assets folder in my file and paste into BobDole's MQPMTextureTool folder. I'm still searching through the files and so far the only ones that need to be unpacked are the ones that end in. Everything I have listed has worked (or not worked) for me.
![metal gear solid 5 free assets metal gear solid 5 free assets](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/97b25caa-9b21-11e6-b3dd-00163ed833e7/980411402/metal-gear-solid-5-the-phantom-pain-companion-app-screenshot.jpg)
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This is all amateur work, I'm not a professional modder or anything close to it, so I could be wrong about a lot of this stuff.
![metal gear solid 5 free assets metal gear solid 5 free assets](https://vgmsite.com/soundtracks/metal-gear-solid-v-ground-zeroes-gamerip/coverart.jpg)
That will replace any changed models with your originals essentially meaning to start again. If you didn't and something goes wrong I'm not sure what to suggest except verifying the game files.